🤼 Pathfinder Grapple Helper

A friendly step-by-step guide to navigate the notoriously confusing Pathfinder 1e grappling rules. No more flowchart nightmares!

Who Are You?

Select your role in the grapple

📖 Conditions Reference

Grappled

  • -4 penalty to Dexterity
  • -2 penalty on all attack and combat maneuver checks (except to escape/reverse)
  • Cannot make Attacks of Opportunity
  • Cannot move (but can take move-equivalent actions)
  • Cannot use Stealth to hide from the creature grappling you
  • Cannot take actions requiring two hands
  • CAN make full attacks with light/one-handed weapons (at -2)
  • CAN cast spells (Concentration DC: 10 + CMB + spell level)

Pinned

  • Cannot move
  • Denied Dexterity bonus to AC (but not flat-footed)
  • Can only take verbal and mental actions
  • Cannot cast spells with somatic components AT ALL
  • Material/Focus components must already be in hand
  • Concentration DC: 10 + grappler's CMB + spell level
  • Can always attempt to escape (CMB or Escape Artist)

Tied Up

  • Has the Pinned condition (NOT Helpless!)
  • Treated as having Dexterity 0 (-5 modifier)
  • Escape DC: 20 + binder's CMB (Escape Artist)
  • Or break bindings (rope DC 23, Strength check)
  • No Coup de Grace unless also unconscious
âš¡ Special Abilities (Grab, Constrict, Feats)

Grab

Many monsters have this ability on their natural attacks.

  • Initiate grapple as FREE ACTION after hitting with associated attack
  • +4 bonus to CMB checks to initiate grapple
  • +4 bonus to CMB checks to maintain grapple
  • Does NOT help with resisting/escaping grapples
  • Can choose 'Hold' instead: -20 penalty, but you don't get grappled condition

Constrict

Automatically deal damage when grappling.

  • Deal grapple damage when you successfully INITIATE a grapple
  • Deal grapple damage on ANY successful maintain check (in addition to chosen action)
  • If you choose 'Damage' action, you deal damage TWICE
  • Triggers on successful CMB checks to reverse a grapple
  • Does NOT trigger when using Escape Artist

Improved Grapple

Feat that makes grappling safer and more effective.

  • No Attack of Opportunity when initiating grapple
  • +2 bonus on CMB checks to grapple
  • +2 bonus to CMD against grapple attempts
  • Requires: Improved Unarmed Strike, Dex 13

Greater Grapple

Advanced grappling feat for dedicated grapplers.

  • Maintain grapple as a MOVE action (not standard)
  • Allows two maintain checks per round!
  • +2 bonus on CMB checks to grapple (stacks with Improved)
  • Requires: Improved Grapple, BAB +6

Based on the PFSPrep Grapple Flowchart v1.0 • Pathfinder 1st Edition Rules